Gaming Simulators Market Size, Share, Growth Trends, Industry Analysis and Forecast to 2030

Report ID: RC119710 | Report Format: PDF + Excel | Last Updated: August 19th, 2025

The global gaming simulator market size was accounted for over USD 7 billion in 2024 and projected to grow at a significant CAGR of over 13% during the forecast period 2025 to 2030. The increasing adaption by various industries for analysis and training is a key factor to drive market growth over the forecast period. The demand for gamin simulators is continuously increasing due to the increasing number of gamers and their preference for realistic games. Initiative market players are also implementing virtual reality to enhance the real-life gaming experience for game players, which is also expected to uplift the market over the forecast period. However, the high cost of gaming simulator is projected to hinder the market growth during the forecast period.

Market Trends Shaping the Global Gaming Simulators Market

Immersive Tech Adoption

Gaming simulators are increasingly integrating advanced technologies such as virtual reality (VR), augmented reality (AR), haptic feedback, and motion platforms. These innovations are making the gaming experience more realistic by replicating real-world sensations like movement, touch, and spatial depth. This is attracting both casual gamers and professionals who want a lifelike experience.

Esports & Competitive Gaming

The rise of esports tournaments and competitive gaming leagues has significantly fueled demand for gaming simulators. Professional players and teams are investing in high-fidelity simulation setups to improve performance, practice in realistic environments, and gain a competitive edge. Esports’ global popularity is becoming a strong growth driver for the market.

Hardware Dominance

While software plays a key role, hardware (steering wheels, seats, pedals, VR headsets, motion rigs, etc.) remains the largest revenue contributor in the market. Gamers value physical equipment that enhances realism and immersion, which means hardware sales continue to lead the overall market share.

Racing Simulation Leadership

Among different game types, racing simulators dominate the market. Their widespread appeal, ease of adoption, and popularity in both esports and personal gaming make them the most in-demand segment. This segment consistently holds around half of the total market share.

Residential Preference

The residential segment leads the market, with individuals setting up simulator rigs at home for personal entertainment. While commercial use in gaming arcades, VR centers, and training facilities is growing, home setups still account for the majority of installations due to the rising popularity of gaming as a mainstream hobby.

Gaming Simulators Market Segment Insights:

The global gaming simulator market is segmented into component, game type, end-user, and geography. On the basis of components, the segment is further classified into hardware, software, and services. The hardware segment held the largest market share in 2019 and accounted for over 55% share in terms of revenue. The increasing popularity of the virtual reality headset is projected to encourage the industry players to develop advanced simulator hardware.

On the basis of game type, the segment is classified into shooting, fighting, racing, and others. The racing segment held the largest market share in 2019 and estimated to over 55% market share in terms of revenue. The segment growth is attributed to the growing adoption of virtual training solutions for racing to improve their skills. Progress in visualization through multi-screen displays and VR-enabled displays will also play a decisive role in driving demand for racing simulators. In January 2019, Aroji launched a race driving simulator called Velocita Racing Simulator at the Consumer Electronics Show (CES) 2019.

Global Gaming Simulator Market Segmentation:

By Component:

By Game Type:

  • Shooting
  • Fighting
  • Racing
  • Other

By End-User:

  • Residential
  • Commercial

By Region:

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africs

Gaming Simulators Market research report presents the analysis of each segment from 2018 to 2027 considering 2019 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segments are calculated for the forecast period from 2020 to 2027.

Historical & Forecast Period:

  • 2018 – Historical Year for gaming simulators Market
  • 2019 – Base Year for gaming simulators Market
  • 2020-2027 – Forecast Period for gaming simulators Market

Geographic Coverage:

The report includes a deep-dive analysis of key countries including the U.S., Canada, the U.K., Germany, France, China, Japan, India, Australia, Mexico, Brazil, and South Africa, among others. Thereby, the report identifies unique growth opportunities across the world based on trends occurring in various developed and developing economies.

Gaming Simulators Market Report Coverage:

  • Research Methodology
  • Research Scope
  • Executive Market Summary: Industry Snapshot
  • Industry Outlook
  • Critical Success Factors (CSFs) for the Market
  • Market Dynamics
  • Key Opportunities
  • Market Porters Five Force Analysis
  • Market Value Chain/Ecosystem Analysis
  • Market Attractive Investment Proposition
  • Market PESTEL Analysis
  • Market Positioning of Key Vendors
  • Market Segmentation Outlook
  • Regional Outlook
  • Company Profiles of Key Vendors

Market Competition Assessment:

The major players currently operating in the global gaming simulators market are 3D Perception, AeonSim, CKAS Mechatronics Pty Ltd., CXC Simulations, D-BOX TECHNOLOGIES INC., and Eleetus.

Key Companies in Gaming Simulators Market:

  • 3D Perception
  • AeonSim
  • CKAS Mechatronics Pty Ltd.
  • CXC Simulations
  • Hammacher Schlemmer & Company, Inc.
  • Play seat B.V.
  • RSEAT Ltd.
  • Vesaro
  • D-BOX TECHNOLOGIES INC.
  • Eleetus

Key Questions Answered by Gaming Simulators Market Report:

  • Global gaming simulators market forecasts from 2020-2027
  • Regional gaming simulators market forecasts from 2020-2027 covering Asia-Pacific, North America, Europe, Middle East and Africa, and Latin America
  • Country level forecasts from 2020-2027 covering 15 major countries from the aforementioned regions
  • Gaming Simulators submarket forecasts from 2020-2027 covering the market by component, by game type, by end-user, and geography.
  • Various industry models such as SWOT analysis, Pestle Analysis, Porter’s Five Force model, Value Chain Analysis pertaining to gaming simulators market
  • Analysis of the key factors driving and restraining the growth of the global, regional and country-level gaming simulators markets from 2020-2027
  • Competitive Landscape and market positioning of top 10 players operating in the gaming simulators market

Table of Content:


1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. USP and Key Offerings
1.2. Research Scope
1.3. Research Methodology
1.3.1. Phase I – Secondary Research
1.3.2. Phase II – Primary Research
1.3.3. Phase III – Expert Panel Review
1.4. Assumptions
2. Executive Summary
2.1. Global Gaming Simulator Market Portraiture
2.2. Global Gaming Simulator Market, by Component, 2019 (USD Mn)
2.3. Global Gaming Simulator Market, by Game Type, 2019 (USD Mn)
2.4. Global Gaming Simulator Market, by End-User, 2019 (USD Mn)
2.5. Global Gaming Simulator Market, by Geography, 2019 (USD Mn)
3. Global Gaming Simulator Market Analysis
3.1. Gaming Simulator Market Overview
3.2. Market Inclination Insights
3.3. Market Dynamics
3.3.1. Drivers
3.3.2. Challenges
3.3.3. Opportunities
3.4. Attractive Investment Proposition
3.5. Competitive Analysis
3.6. Porter’s Five Force Analysis
3.6.1. Bargaining Power of Suppliers
3.6.2. Bargaining Power of Buyers
3.6.3. Threat of New Entrants
3.6.4. Threat of Substitutes
3.6.5. Degree of Competition
3.7. PESTEL Analysis
4. Global Gaming Simulator Market By Component, 2018 – 2027 (USD Mn)
4.1. Overview
4.2. Hardware
4.3. Software
4.4. Services
5. Global Gaming Simulator Market By Game Type, 2018 – 2027 (USD Mn)
5.1. Overview
5.2. Shooting
5.3. Fighting
5.4. Racing
5.5. Others
6. Global Gaming Simulator Market By End-User, 2018 – 2027 (USD Mn)
6.1. Overview
6.2. Residential
6.3. Commercial
7. Global Gaming Simulator Market, By Geography, 2018 – 2027 (USD Mn)
7.1. Introduction
7.2. North America
7.2.1. North America Gaming Simulator Market by Country (2018-2027 USD Mn)
7.2.1.1. U.S.
7.2.1.2. Canada
7.2.2. North America Gaming Simulator Market by Component (2018-2027 USD Mn)
7.2.3. North America Gaming Simulator Market by Game Type (2018-2027 USD Mn)
7.2.4. North America Gaming Simulator Market by End-User (2018-2027 USD Mn)
7.3. Europe
7.3.1. Europe Gaming Simulator Market by Country (2018-2027 USD Mn)
7.3.1.1. Germany
7.3.1.2. U.K.
7.3.1.3. France
7.3.1.4. Italy
7.3.1.5. Rest of Europe
7.3.2. Europe Gaming Simulator Market by Component (2018-2027 USD Mn)
7.3.3. Europe Gaming Simulator Market by Game Type (2018-2027 USD Mn)
7.3.4. Europe Gaming Simulator Market by End-User (2018-2027 USD Mn)
7.4. Asia Pacific
7.4.1. Asia Pacific Gaming Simulator Market by Country (2018-2027 USD Mn)
7.4.1.1. China.
7.4.1.2. Japan
7.4.1.3. India
7.4.1.4. Australia
7.4.1.5. Rest of Asia Pacific
7.4.2. Asia Pacific Gaming Simulator Market by Component (2018-2027 USD Mn)
7.4.3. Asia Pacific Gaming Simulator Market by Game Type (2018-2027 USD Mn)
7.4.4. Asia Pacific Gaming Simulator Market by End-User (2018-2027 USD Mn)
7.5. Latin America (LATAM)
7.5.1. Latin America Gaming Simulator Market by Country (2018-2027 USD Mn)
7.5.1.1. Brazil
7.5.1.2. Mexico
7.5.1.3. Rest of Latin America
7.5.2. Latin America Gaming Simulator Market by Component (2018-2027 USD Mn)
7.5.3. Latin America Gaming Simulator Market by Game Type (2018-2027 USD Mn)
7.5.4. Latin America Gaming Simulator Market by End-User (2018-2027 USD Mn)
7.6. Middle East and Africa
7.6.1. Middle East and Africa Gaming Simulator Market, by Country (2018-2027 USD Mn)
7.6.1.1. South Africa
7.6.1.2. Rest of South Africa
7.6.2. MEA Gaming Simulator Market by Component (2018-2027 USD Mn)
7.6.3. MEA Gaming Simulator Market by Game Type (2018-2027 USD Mn)
7.6.4. MEA Gaming Simulator Market by End-User (2018-2027 USD Mn)
8. Company Profiles
8.1. 3D Perception
8.1.1. Business Description
8.1.2. Financial Health and Budget Allocation
8.1.3. Product Positions/Portfolio
8.1.4. News Coverage
8.2. Arozzi
8.3. AeonSim
8.4. CKAS Mechatronics Pty Ltd.
8.5. CXC Simulations
8.6. Hammacher Schlemmer & Company, Inc.
8.7. Play Seat B.V.
8.8. RSEAT Ltd.
8.9. D-BOX TECHNOLOGIES INC.
8.10. Eleetus
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